Supervillain Studios


IN STORES TODAY! TRON: Evolution for PSP! A completely unique experience for PSP and PSP GO, available on UMD or via Playstation Store download! Fly a Recognizer! Blow stuff up in a Light Tank! Race Light Cycles! And MORE!



  1. 1 | TechNick

    December 9, 2010 at 11:20 pm


    …but what happened to Order Up! 2 :(

  2. 2 | TechNick

    December 9, 2010 at 11:30 pm

    Woops…. disregard that. I just noticed that you guys left a comment about it in the order up teaser thread…

    Just 7 more days until Tron: Legacy!

  3. 3 | Team Chicken

    December 10, 2010 at 11:37 am

    Automaton Robot officially disregards!

    Well, we’ve never been a 1-trick pony. Gotta keep the bills paid, so we tend to have more than one project in the works at all time. So whether it’s Order Up! news or not, we’re still pushing. Funny you should mention iPad…

    In the meantime, we made TRON for PSP! And maaaaybe we have something else coming out next week (but it’s not Order Up! just yet)…

  4. 4 | TechNick

    December 11, 2010 at 11:48 am

    Oh wow… I just checked your facebook page…

    So yeah, my mom always said the world didn’t revolve around me. Well, she’s wrong.

  5. 5 | Chris Spindler

    December 11, 2010 at 2:24 pm

    What are the CODES?!? I’ve got almost everything (except for tanks those tank levels are brutal!) and I can’t figure out any of the codes for the codes screen Ive tried everything tron related from “Encom” to “Me3A” and nothing works so I decided to ask here.

  6. 6 | GigersALIEN

    December 11, 2010 at 11:10 pm

    I bought the game, I really like it but there is a section in the main menu to input codes. What are these codes? No one anywhere seems to know what they are. Help?

  7. 7 | Chris Spindler

    December 11, 2010 at 11:16 pm

    Also not really sure where I should put this. I’m pretty sure you made it flip between places (1st 2nd etc.) at the top right when someone is about to pass you to give you a heads up (I hope that’s why it does that….) but I’ve lost 3 races to someone who was so far behind me he was offscreen. I’ve played about 100 races and it’s only happened 3 times but still it’s damn annoying. Also only 3 REAL levels. Really? I hope that’s more to blame about having a deadline then the Dev team I mean the game’s only 128mb. The iPod game is a larger file then that.(even if it has less game) but all in all I like it.
    Personal score 3/5

  8. 8 | Chris Spindler

    December 11, 2010 at 11:32 pm

    Rant now:
    Screw Clu!!! Did any of you ever beat the Voids Edge battle in testing?!??! I can beat him by cleverly using power ups but when two dumb ass AIs keep getting killed it’s impossible! He has the long shot and a double turret!!!!!! Almost all of the Tank battles against Clu are impossible but Voids Edge in particular.

  9. 9 | GigersALIEN

    December 12, 2010 at 2:17 am

    You also made your game incredible difficult to progress. Some of the modes are nearly impossible to finish. I still like it but, the rubber-band AI in the races and the strict score requirements for the others can often times be ridiculous.

  10. 10 | Team Chicken

    December 13, 2010 at 1:34 pm

    Pro Tips:

    1) CLU has the standard double barrel…which has the shortest range. He can be led to give chase, which allows you to hammer on him as you flee and remain out of his range. Just be careful of him being armed with power-ups like the long shot or speed. With that in mind, make sure you are ALWAYS using power-ups. They’re pretty abundant, so grab ‘em. CLU is super accurate, especially later in the game, so try not to dive into a face to face fight if you are both at even strength. Also, if he’s picking on some of the easier guys, hang around and steal his points by sneaking in with the kill shot, then turn the guns on him as he should have taken a bit of damage.

    2) The more you use Turbo (Light Cycle Races), the more the better racers cue in on it. This will create the rubber banding because they will ride in reaction to you. They definitely won’t stand for a big lead. Try holding steady during the race, out in front of the pack. Then turbo the final stretch for a big lead. If you have a turbo refresh, you can a good portion of the home stretch and fire it for an even bigger lead.

    3) Progression actually only requires a 3rd place finish. If you take nothing but 3rds in all events in the first two rounds, you will still reach the minimum requirement to advance. And you have unlimited replays to hit at least 3rd place. 4th place doesn’t count against you.

    4) CODE. Not sure when Disney plans to release this, but you are on the right track with trying phrases from the film/universe. We haven’t even seen any reviews yet, so coverage seems to be slow in coming. Maybe it will pick up with the movie release this week. We’re hoping people don’t assume that this is port of the 360/PS3 game, since it shares a title and box art, but that’s not up to us, unfortunately.

    @Chris Spindler re: the 3 REAL levels comment. Not sure what you mean. Please explain. As for the place flipping, we’ve never seen that, honestly. Is it on a particular track, or has it happened the 3 times on different tracks?

  11. 11 | GigersALIEN

    December 13, 2010 at 4:41 pm

    Thanks for the answers. It’s just troublesome that there even is rubber-banding in the races. Rubber-banding has become the bane of current gen racing games. What ever happped to smart AI and being able to use real driving skill to win races. I will also say, I have seen the opponents cheat to win. They will intentionally crash just to get their turbo back. But with your tips I think I can handle.

    But what I can’t handle are the Recognizer levels. That game is way too precise. I can’t ever place beyond last. If we are required to hit every target to win, they I’ll have to give up. Those light cycle targets are impossible to hit because the move too fast and trying to aim that reticule is very poor.

    Regarding codes, i have tried a few to no avail. Snould all the letters be capitalized or does that matter? Do there need to be spaces between words if there are more then one word?

  12. 12 | Chris Spindler

    December 13, 2010 at 8:37 pm

    I considered the on foot levels to be the real ones at that point for some reason but it was dissappointing that their were only 3 of them.
    About the place flipping it’s on any track I’m on as a computer approaches from behind it will flip until they have passed you. But it always starts before they are even on screen.
    Also I have no problem beating Clu 1-on-1 but the computer AI always runs straight at him on the “Voids Edge” battle and that is the only part I can’t beat.
    About the codes; I even tried SpaceParanoids and passcodes from the movie I have a list of over 80 tron relevent terms or names I have tried and none worked so I gave up and decided to wait for someone else to find them.

  13. 13 | Chris Spindler

    December 13, 2010 at 8:40 pm

    Also I have first place on all Recognizer levels and I have the Light Cycle paths memorized so I rarely miss them now. I really don’t know why GigersALIEN is having such a hard time. You are supposed to rack up multipliers to win so only shoot at a specific target once at a time or you will reset it.

  14. 14 | GigersALIEN

    December 13, 2010 at 11:06 pm

    Someone else told me a similar thing. I didn’t know it was about multipliers so all my missed shots were losing me points.

  15. 15 | Cinderbot

    December 14, 2010 at 11:00 pm

    Beat the crud out of Clu in the final battle. I played until I could get the twin guns then lurked on the speed shot, power shot and shield power ups. Also, try hitting him when he’s on an adjacent track using ricochets. Flynn’s light cycle is awesome.

    The Recognizers are giving me headaches, but that’s okay. Overall, the game is a lot more fun to play than I anticipated. Here’s the irony of it all: When Tron 2.0 and Killer App came out, I didn’t care to go through the narrative. I just wanted to play the arcade versus modes and unlock the bonus games. I’m really glad Tron:Evolution PSP is just that.

    Codes: ugh. I tried quite a few my self including anything I saw printed on the promo items handed out at SDCC 2010. Nada. Guess I’ll post up on Disney like everyone else.

    Thanks for a fun game!

  16. 16 | GigersALIEN

    December 17, 2010 at 1:38 pm

    While I haven’t beaten it yet, still trying, I just want to make it clear that despite it’s problems it’s still a fun game and I’, happy it exists on PSP.

  17. 17 | GigersALIEN

    December 30, 2010 at 7:30 pm

    Seems one code has been found: Endofline

    It adds a new disc arena level, which is pretty cool actually.

  18. 18 | Cinderbot

    January 1, 2011 at 11:07 pm

    Where was the code found?

  19. 19 | ChrisRolla

    January 2, 2011 at 10:30 pm

    My facebook.^

  20. 20 | Cinderbot

    January 3, 2011 at 11:34 pm

    Most excellent.

  21. 21 | Cinderbot

    January 16, 2011 at 9:53 pm

    Okay, anyone have any tips on how to “sneak” up on sector programs when you can’t see them…meaning, when the sector activates in the Maze games, it only briefly shows you where the sentry programs are rezzing. Then there’s a bit of a lag as they start to move before you get to resume play. The problem I’m having is getting close enough to see them on the screen but most times that’s close enough for them to see me. Makes it hard to obtain a time bonus (spent 2 minutes lurking and waiting for a sentry to wander close enough to derezz him) and even harder to get the stealth bonus.

    Hints? Tips?

  22. 22 | Team Chicken

    January 17, 2011 at 2:54 pm

    Your walk/creep pace is actually faster than their patrol pace, so if you followed them from behind and didn’t break into the run, you would always eventually catch them. With that in mind, they’ll only turn around if they “hear” you, which is when you run.

    We typically would get a feel for their routes and find a corner in front of them, as they walk by, you walk right behind them and get the takedown. But don’t force the issue; you can get first place scores without stealthing all the guards.

  23. 23 | Cinderbot

    January 19, 2011 at 8:35 pm

    Thanks! I’ll give it a go.

  24. 24 | cloudtheavenger

    April 18, 2011 at 2:28 pm

    any news of quorra being unlockable on psp?

  25. 25 | 99999999

    May 16, 2011 at 5:23 pm

    good game, BUT TO SHORT!!!! I complete the in ONE DAY!

  26. 26 | 99999999

    May 16, 2011 at 5:24 pm

    good game, BUT TO SHORT!!!! I complete the game in ONE DAY!

  27. 27 | Team Chicken

    May 16, 2011 at 5:29 pm

    @cloudtheavenger – Actually, we had a Quorra model ready, but we got the red light on a lot of the stuff we had intended to have as unlocked and bonus content. We had playable classic versions of several characters as well, which we actually used in early testing before we had final reference images of the new movie looks. Our guards carry staffs…so did our unlock-able classic guards. But alas, we had remove them in the end.

    @99999999 – Wow! One day? How many hours? That’s a new record I think. Did you unlock everything, including the extra unlocks for Tron and CLU games?

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