Company Bio
Founded in January, 2004, Supervillain Studios is bent on conquering the world through the development of quality games that appeal to both the mass market and hard-core gamers. Supervillain Studios intends for its products to support most major platforms, including PC, Playstation 2, Xbox, Gamecube, PSP and next-gen consoles. Our team is composed of a group of veteran game developers who hail from such companies as Blizzard Entertainment™, Neversoft Entertainment™, Westwood Studios™, EA™, Interplay™, Troika™, and Point of View™.

Collectively, the core group of developers at Supervillain Studios has contributed to a wide-range of massively popular games on both PC and console platforms. Our individual credits include the entire Tony Hawk’s Pro Skater™ series, Warcraft III: Reign of Chaos™, Warcraft III: The Frozen Throne™, Command & Conquer: Generals™, Command & Conquer: Generals: Zero Hour™, Command & Conquer: Red Alert II™, Red Alert II: Yuri’s Revenge™, Nox™, Dungeons & Dragons: The Temple of Elemental Evil™, Fallout: Brotherhood of Steel™, and many others.

Steve Ganem - (Co-Founder | Technical Director)
Tim Campbell - (Co-Founder | Game Designer)
Chris Rausch - (Co-Founder | Game Designer)

Chris Glenn - (Art Director | Concept Artist | Ninja)
Jason Hasenauer - (Artist)
Josh Taylor - (Artist)
Bryan Warmack - (Artist)
Thomas Horwath - (Artist)
Joe Cesario - (Artist)
Adam Hale - (Artist)
Andy Van Dalsem - (Artist | Animator)
Derek Johnstone - (Animator | Designer)

Richard Campomanes - (Programmer)
Steve Martin - (Programmer | Alien Robot Brain)
Tommy Rolfs - (Programmer)
Rob Wilson - (Programmer)
Pravin Wagh - (Programmer)
Ben Lea - (Programmer)
Erik Wilkinson - (Programmer)

Eric Beaumont - (Designer)
Josh O'Brien - (Designer)
Corey Eiland - (Designer)

Brian Goetz - (Associate Producer)

Elliott Donofrio - (Intern)
John Moran - (Intern)